Projects

This is the list of game projects I have worked on, in reverse chronological order. There are a few class projects but the rest are club/hobbyist in nature. You may be able to spot the break between my student days and my working days...

Need for Pee [2025](github,itch.io): An urgent visual novel set in a supermarket, in Unity
REALFISHING [2024](github): A realistic fishing game in Defold
Ride in the Rain [2024](github): A networked cooperative cycling game in Godot
Neck to Neck [2022](github): A cooperative climbing game in Gamemaker
Flowers in the Sky [2021](itch.io): Made for Touhou Fan Game Jam 7, a danmaku game reminiscent of Touhou Perfect Cherry Blossom stage 4, in Unity

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Zombie Santa

Zombie Santa

Date: Dec 28 - Dec 31 2017
Engine: Unity
Role: Artist, Designer, Programmer
Group Size: 3
Project Length: 3 days
Setting: Casual Game Jam, hosted by me
Description: A pixel-art top down shooter, in which Santa and his workers have been zombified. You play as Mrs.Claus, undoing the infestation and rescuing Santa.

Links: https://winstonliang.itch.io/zombiesanta
http://www.github.com/winstonliang/dolanjam2k17

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4 Doors

4 Doors

Date: Apr - July 2017
Engine: Unity
Role: Artist, Designer and Programmer
Group Size: 4
Project Length: 6 weeks
Setting: Project for Sound Design for Video Games class
Description: Sound-based horror game where you're trapped in a system of rooms, listening to what's behind the doors to try to escape before you're caught by what's chasing you.

Link: http://www.github.com/winstonliang/cs190project3

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Zomboat

Zomboat

Date: Jan 2017
Engine: Unity w/ HappyFunTimes API
Role: Artist, Designer
Group Size: 7
Project Length: 3 days
Setting: Global Game Jam @UCI
Description: A game where players connect to and interface with the game by going to a url on their mobile devices. All players are stuck on a boat with a small propotion of the players playing as zombies. The zombies will try to infect everyone on the ship before the time limit is over.

Links: https://jfc3.itch.io/zomboat
http://www.github.com/buckslice/zomboat

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SpaceWizards

Space Wizards

Date: Sep 2016 - Mar 2017
Engine: Unity
Role: Artist, Designer
Group Size: 5
Project Length: 6 months
Setting: Computer Game Science Capstone Project
Description: A top down fighting game about wizards pushing each other with various spells. Sometimes in space.

Links: https://tytan.itch.io/space-wizards
http://www.github.com/coryshrmn/silly-string

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Killer Self

Killer Self

Date: Mar 2016
Engine: Unreal
Role: Texture artist, Programmer
Group Size: 6
Project Length: 3 days
Setting: Casual Game Jam
Description: An experiment involving Charles Barkley in Unreal and 3D. Honestly, a mistake.

Link: http://www.github.com/maxrchung/killer-self

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100 Days

100 Days 'til Doomsday

Date: Sep 2015 - Jun 2016
Engine: Unity
Role:Project Lead, Designer, Programmer
Group Size: 3
Project Length: 9 months
Setting: UCI Video Game Development Club project
Description: An incomplete project that I had attempted to lead. Tactical turn-based sqquad strategy game about saving the world in 100 days.

Link: http://www.github.com/winstonliang/100-days

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Quaternion

Quaternion: Too Drunk for a Name

Date: Dec 2015
Engine: Unity
Role: Environment Artist, Level Designer
Group Size: 5
Project Length: 3 days
Setting: Casual Game Jam
Description: A game that begin with the idea of making a drunk fighting game. Eventually devolved into a top-down barfight. Client-Server networked with a host player hosting the server.

Link: http://www.github.com/maxrchung/gamethingey

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Pokemans

PokeMans

Date: Mar 2015
Engine: Pygame
Role: Programmer
Group Size: 5
Project Length: 3 days
Setting: Casual Gam Jam
Description: A pokemon inspired game with men, along with some dystopian gladiator backstory.

Link: http://www.github.com/maxrchung/POKEMAN

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Guesstimate

Guesstimate

Date: Jan 2015
Engine: Unity
Role: Programmer, Designer
Group Size: 6
Project Length: 3 days
Setting: Winter Game Jam @UCI
Description: A guessing game made to fit the theme "Pick a Side". Simply pick the side with the most/least of a color or shape to score points. Won the IEEE GameSig 1st place award that year.

Link: http://www.github.com/brendonwai/PAS

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Autumn

Autumn

Date: Sep 2014 - Jan 2015
Engine: Unity
Role: Programmer
Group Size: 8
Project Length: 9 months
Setting: UCI Video Game Development Project
Description: A 2.5D hack 'n slash incorporating time as an element. I left involvement with the project about 4 months in though, but it was my first attempt at working long-term with a large group.

Link: http://www.github.com/brendonwai/Time-game

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Bill Game

The Bill Game

Date: April-May 2013
Engine: GameMaker
Role: Designer, Programmer, Artist
Group Size: 1
Project Length: 1 month
Setting: High School US History Project
Description: An "educational" game about how a bill becomes a law.

Link: http://www.github.com/winstonliang/TheBillGame