Projects

These are all of the projects I've worked on! The majority of these were group projects. I've taken various roles and have worked in projects of various lengths. I have attached the GitHub links to all of these projects. You can click on some of the pictures to read more about my contributions and reflections towards these projects. For these, currently only 4 Doors and Zomboat are complete.

ZombieSanta.png
Zombie Santa

Zombie Santa

Date: Dec 28 - Dec 31 2017
Engine: Unity
Role: Artist, Designer, Programmer
Group Size: 3
Project Length: 3 days
Setting: Casual Game Jam, hosted by me
Description: A pixel-art top down shooter, in which Santa and his workers have been zombified. You play as Mrs.Claus, undoing the infestation and rescuing Santa.

Links: https://winstonliang.itch.io/zombiesanta
http://www.github.com/winstonliang/dolanjam2k17

4Doors.png
4 Doors

4 Doors

Date: Apr - July 2017
Engine: Unity
Role: Artist, Designer and Programmer
Group Size: 4
Project Length: 6 weeks
Setting: Project for Sound Design for Video Games class
Description: Sound-based horror game where you're trapped in a system of rooms, listening to what's behind the doors to try to escape before you're caught by what's chasing you.

Link: http://www.github.com/winstonliang/cs190project3

ZomBoat.gif
Zomboat

Zomboat

Date: Jan 2017
Engine: Unity w/ HappyFunTimes API
Role: Artist, Designer
Group Size: 7
Project Length: 3 days
Setting: Global Game Jam @UCI
Description: A game where players connect to and interface with the game by going to a url on their mobile devices. All players are stuck on a boat with a small propotion of the players playing as zombies. The zombies will try to infect everyone on the ship before the time limit is over.

Links: https://jfc3.itch.io/zomboat
http://www.github.com/buckslice/zomboat

SpaceWizards.png
SpaceWizards

Space Wizards

Date: Sep 2016 - Mar 2017
Engine: Unity
Role: Artist, Designer
Group Size: 5
Project Length: 6 months
Setting: Computer Game Science Capstone Project
Description: A top down fighting game about wizards pushing each other with various spells. Sometimes in space.

Links: https://tytan.itch.io/space-wizards
http://www.github.com/coryshrmn/silly-string

KillerSelf.png
Killer Self

Killer Self

Date: Mar 2016
Engine: Unreal
Role: Texture artist, Programmer
Group Size: 6
Project Length: 3 days
Setting: Casual Game Jam
Description: An experiment involving Charles Barkley in Unreal and 3D. Honestly, a mistake.

Link: http://www.github.com/maxrchung/killer-self

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100 Days

100 Days 'til Doomsday

Date: Sep 2015 - Jun 2016
Engine: Unity
Role:Project Lead, Designer, Programmer
Group Size: 3
Project Length: 9 months
Setting: UCI Video Game Development Club project
Description: An incomplete project that I had attempted to lead. Tactical turn-based sqquad strategy game about saving the world in 100 days.

Link: http://www.github.com/winstonliang/100-days

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Quaternion

Quaternion: Too Drunk for a Name

Date: Dec 2015
Engine: Unity
Role: Environment Artist, Level Designer
Group Size: 5
Project Length: 3 days
Setting: Casual Game Jam
Description: A game that begin with the idea of making a drunk fighting game. Eventually devolved into a top-down barfight. Client-Server networked with a host player hosting the server.

Link: http://www.github.com/maxrchung/gamethingey

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Pokemans

PokeMans

Date: Mar 2015
Engine: Pygame
Role: Programmer
Group Size: 5
Project Length: 3 days
Setting: Casual Gam Jam
Description: A pokemon inspired game with men, along with some dystopian gladiator backstory.

Link: http://www.github.com/maxrchung/POKEMAN

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Guesstimate

Guesstimate

Date: Jan 2015
Engine: Unity
Role: Programmer, Designer
Group Size: 6
Project Length: 3 days
Setting: Winter Game Jam @UCI
Description: A guessing game made to fit the theme "Pick a Side". Simply pick the side with the most/least of a color or shape to score points. Won the IEEE GameSig 1st place award that year.

Link: http://www.github.com/brendonwai/PAS

Autumn.png
Autumn

Autumn

Date: Sep 2014 - Jan 2015
Engine: Unity
Role: Programmer
Group Size: 8
Project Length: 9 months
Setting: UCI Video Game Development Project
Description: A 2.5D hack 'n slash incorporating time as an element. I left involvement with the project about 4 months in though, but it was my first attempt at working long-term with a large group.

Link: http://www.github.com/brendonwai/Time-game

BillGame.png
Bill Game

The Bill Game

Date: April-May 2013
Engine: GameMaker
Role: Designer, Programmer, Artist
Group Size: 1
Project Length: 1 month
Setting: High School US History Project
Description: An "educational" game about how a bill becomes a law.

Link: http://www.github.com/winstonliang/TheBillGame